3D Infected Hordes
Hazmat infected hunt through city streets in large optimized waves, joined by towering raid abominations and dangerous bosses.
Start inside Mira's Fire Circle, enter the infected city and survive a living multiplayer apocalypse. Fight 3D zombies and raid abominations, call HIND air support, witness ECTO ghost captures and unleash global events.
This is the DeathLand you enter today: a 3D city filled with hostile infected, cinematic support weapons, roaming supernatural patrols and multiplayer survivors.
Hazmat infected hunt through city streets in large optimized waves, joined by towering raid abominations and dangerous bosses.
Three moving ECTO vehicles patrol the city center with flashing lights and periodically trap white paranormal entities.
Use the radio to call five combat helicopters. They cross the skyline and attack infected across the city with visible impact effects.
A lightweight global alert turns the city hostile: infected move 25% faster while survivors receive double XP and credits.
Authorize an extinction sequence with a cinematic warning, red skies, meteor impacts, nuclear flashes and city-wide destruction.
Meet soldier survivors moving inside the same city, build your character, earn credits and progress through persistent missions.
The city now has a complete RPG progression layer. Choose a combat class, invest earned skill points, equip randomized drops, form a party and enter three portal dungeons with unique objectives, elite infected and final bosses.
EQUIPMENT SLOTS · WEAPON · HELMET · CHEST · GLOVES · BOOTS · AMULET · RANDOM POWER, ARMOR, CRIT, ELEMENTS AND AFFIXES
Survival weapons escalate from street combat to city-wide protocols. Every large event is preloaded before play and tuned to preserve performance on mobile and PC.
Switch weapons by mouse wheel, keyboard or touch controls. Every loadout is adapted for hands-on first-person use across desktop and mobile.
Reliable precision weapon for street combat.
Large flame plume with balanced reuse timing.
Area damage for tight infected groups.
Call combat helicopters into the city.
The ultimate global extinction protocol.
Every new survivor awakens beneath the Ember Seal. The Fire Circle is a protected sanctuary: weapons cannot fire, and no zombie or raid boss can cross its boundary.
Learn movement, camera controls and your survivor loadout without enemy pressure.
Follow voiced dialogue and accept the first chapter of a 100-quest campaign.
Leave the flames, enter the open city and face the infected on your terms.
Defeat bosses, earn XP and credits, unlock support weapons and survive global events.
Development notes, new systems and live city changes. Each transmission starts collapsed and three updates are displayed per page.
DIEVAST is becoming **DeathLand**! Our apocalyptic survival project has received a new name and will continue its development at **DeathLand.eu**. The game, player progress, multiplayer systems and existing features remain unchanged—only the project’s identity and domain are changing. Welcome to DeathLand. The fight for the last city continues!
GEODATA AND COLLISION SYSTEM UPDATE The city geodata and building collision system has been upgraded. Building walls are now detected using the real geometry of the 3D city model at the player’s height. This prevents players from walking through most building walls, while roads, crossings, sidewalks and other horizontal surfaces should no longer create invisible barriers. Movement near buildings has also been improved. When the player touches a wall, they can now slide smoothly alongside it instead of becoming completely stuck. The geometry detection system has also been optimized to provide smooth performance on both PC and mobile devices without introducing additional lag. Updated: more accurate building wall collisions; real 3D geometry analysis; roads and sidewalks no longer block movement; smoother movement alongside walls; vehicle and obstacle collisions remain active; optimized for mobile devices; fewer invisible barriers and stuck locations.
DIEVAST v72 – HIND Air Strike Update A fourth weapon has been added: the tactical radio. It can be selected with the mouse wheel, number key 4, or by tapping its icon on mobile. Using the radio triggers military voice communication and a short cinematic sequence before five HIND attack helicopters enter the city. The squadron fires on infected city zones for eight seconds. A successfully completed air strike rewards the player with 700 XP and 450 credits. New registered players and guests now start with 500 rifle rounds, 300 units of flamethrower fuel, five grenades, and three radio calls. One additional HIND radio call can be purchased from the Ammunition Shop for 500 credits. The helicopter system has been optimized: all five aircraft share their 3D resources, expensive shadows are disabled, and the number of combat effects is limited. The complete air-support system is loaded before the player enters the city. Combat security was also updated, removing a stale “Too many actions” block that could prevent players from killing zombies.
Create a persistent survivor or deploy instantly in Guest mode.